Post - Soldak Entertainment (@soldak)

SE

Soldak Entertainment

@soldak

Indie game developer

Indie game developer that primarily makes action RPGs.

22 Posts

  1. Our next game, Din's Champion, is going to be our most dynamic game yet. As I get more & more of the new systems (destroyable blocks, liquids, gases, etc.) working together, the more I'm proven correct how well they work with all of the other dynamic systems our games have added
  2. I added more liquid & gas interactions to Din's Champion today: lava melts ice, lava sets oil on fire, mixing poison and acid together solidifies into a blight block, etc.
  3. Now in Din's Champion liquids can mix to form gases in the world. For example, if lava and pollution mix, you will end up with poison gas.
  4. Now in Din's Champion liquids can mix to form other liquids in the world. For example, if oil and poison mix, you will end up with pollution.
  5. I added an ambient occlusion kind of feature to Din's Champion. It turns out to be one of those rare features that makes the game look better and play better (it makes it easier to distinguish foreground from background blocks).
  6. So I'm leaning towards naming Soldak's next game, Din's Champion. It is has a lot of similarities to Din's Curse, but given its perspective change and major differences like mining, crafting, and the entire movement system, I don't want to name it like it's a sequel.
  7. Normally I don't talk about our upcoming game's name & marketing blurb stuff or show screenshots until we have officially announced the game, but I'm getting impatient. :)
  8. Since I made it easier to change block shapes (one of yesterday's changes) a few slope blending issues became way more irksome, so I HAD to fix those today.
  9. I finally moved the ability to change the block shape to its own tool today (for now a chisel). It simplifies things and makes placing blocks a lot easier since that's where the functionality temporarily used to be.
  10. I'm starting to play test the next game more and more now.
  11. I improved the lighting in the next game quite a bit today. The nice thing is that I had to change almost no code, mostly just tweaking a bunch of numbers.
  12. Our next game is pretty much our first game that you probably aren't going to start with health potions. It feels a little strange and it has a bunch of repercussions.
  13. So far the monsters being able to destroy world blocks feels pretty good, especially when it has some direct gameplay impact like destroying what you are standing on, causing an avalanche of mud, or destroying what is holding in the lake of lava.
  14. One of the side benefits of the use slot work I've been doing for the next game is that they will hold items instead of point to items, so the player will start with more storage slots.
  15. I try to post something everyday, but I fail pretty badly at that when I'm working on boring (but usually very necessary) stuff. :)
  16. All of our games that are on Steam are on sale this week! -
  17. I finally added platforms today that can be placed by the player in our next game. Makes building or just moving vertically in general much easier.
  18. It is interesting how good backgrounds can make a side-view game look so much better.
  19. I could really easily name the next game Din's Curse 2 and be done with it, but I worry that it is too different from the original.
  20. This has been a long week of mostly working on tax related stuff. I'm looking forward to next week when I can actually work on the next game again.

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